I finally got off my bottom to start writing some simple C# tools to facilitate content production starting with the vehicle database. Data is stored in a localised development database then exported to the game. There's quite a lot of data to add with regard to crews, sensors (line of sight) and weapons. For now this is enough to get some calculations in for armour penetration which I need to test the different FFAR rocket warheads. Dave expressed an interest in ricochets which is doable since at every impact we know the amount of energy and angle of impact. I'll stop short of thermal damage for now. Most ballistics and armour penetration math comes from (again) Physics for Game Developers which lists some coefficients for common shell sizes. As we want to include asymmetric protection in our simulation, tank armour is weaker at the rear or flanks, we need to express this data as a coeff modifier in the database.
|Mk1 vehicle data editor -|
Game launcher/auto-updater. Need to sort out the server requirements but it shows promise, better than other off-the shelf solutions I've tried. There's news, serial number and other elements to add.