Always a pleasure to see a new batch up update screens first thing on a morning and this morning contained a nice surprise.
The first batches of switches have been added. I think Dave has redefined the role of technical artist since he also went and did the research. And this is the EASY panel. Anyway, here's a breakdown of the main components.
|Looking hot. Making the cockpit database is going to to be too :/|
|Centre console from pilot side, collective in foreground|
Some of the switchology is going to be interesting to do. The crew station intercom of which there are 3 duplicate panels on this console won't have much use in game but could be assigned a switch to station command. We have the crew-chief/ramp gun, left/right door guns and loadmaster as possible player slots.
AN/ALQ-156Top left on the centre console. Part of BAEs ASE gear (link)
Found a diagram of the display board (link).
I don't know what this is for either, yet.
AN/ARC-16410 Watt UHF AM radio that operates between 225-399.975 MHz and includes independent guard receiver for monitoring (link).
AN/ARC-201Frequency-hopping, FM communications transceiver. 30 to 87.975 MHz band (link).
The research Dave subjects himself to is for visual accuracy, labels, layout and switch type.
I remembered to add a "reverse axis" options in the quick-start control settings. I got stung by that one before. There's a realism tab for tweaking settings but some more 'eccentric' options will still require a manual edit.
This weekend I'm going over the setup options fixing save/load issues and another pass on the MFDs checking the pages (I found some that link to nowhere, probably scale not set correctly and everything is getting drawn off the page).
|You don't see this often, debug landscape texture for|
checking distance and movement
|At night the menu background switches to a|
FLIR mode effect.
|Added a 'lip light' so you can see what you're doing in|
a dark cockpit (all shadow details on).
A t-shirt store will be going up next week so if you want to show a bit of support you can grab one. They are similar to the ones I had made up last year for floor-shows/events but you'll at least get to pick what colour you want. Coming to a blog near you.
|The new face of indie game development,|
alternate revenue streams, aka merchandise!
I still have a Microprose F19 Stealth Fighter t-shirt, pink on black. (Why pink? We'll never know) one of the many freebies they would give away in first edition game releases. Hmm, they lost how much?