I've been looking over the firing range with the new full-screen anti-alias shader to see if there are any visual artefacts or performance problems and so far it seems to work great.
|Showing solidarity in flag form on this day|
Looking over some vertical structures you can see some interference patterns but these are related to cascaded shadow maps.
|Apache avionics are not initialised until required|
hence the blank displays. One to fix later.
Edges around the canopy look better. The cockpit interior still does not have post processing effects applied but would probably benefit from FXAA, I think the performance improvement would justify a user graphics option to enable cockpit post effects.
Performance hit seems quite small at these windowed resolutions. It's well optimised as it needs to be for consoles which are a few years behind now.
So thanks to Tim at nVidia for publishing the original work and Franck for making the conversion available to the the whole Leadwerks community.
Now if only we can get some pseudo volumetric smoke and the tree LOD transitions smoothed out some more.