Only took one today so it wins by default. I recently changed the arming system to make things a bit tidier, sometimes pods would slightly sit under the surface of landing pads and the arming option is disabled if there are no arming crates around.
One change I want to make is how rockets are loaded into 3 zones (rocket tubes are grouped into 3 areas or zones that can be selected individually allowing you to load your helo with 3 different types of rockets). There's a need to present this graphically in the above interface, somehow.
Thanks for the suggestions on zone loading. Keep 'em coming if you have any more.
This morning I was quickly adding some performance options to the config, cockpit pre-loading and real-time lighting. Pre-loading is something that engines like Unreal do to prevent stutter, here it's a bit more fundemental as cockpits are potentially quite large, there can be a bit of a pause between mounting and being in your seat (around 5 to 10 seconds first time you mount). To streamline this I added pre-load cockpit option (on by default). When we have two or more cockpit interiors to choose from this option will be of more use.
Went for a joyride this morning over the range to test it out. The new AOE cannon burst damage really comes into it's own, still takes a few rounds to take out vehicles. HUD work today followed by more work on the vehicle database.
Here's another one of looking back through the dust-off effects, I added user options for contrast, saturation and brightness. You can get some interesting looking views depending on ambient conditions and time of day.
Returning to base. Oh look it's lunch time.
Just a few more for fun. Only changing the saturation setting in the config you can play in glorious mono...
Well almost, the effect is ruined in the cockpit as it's rendered in full colour along with the HUD and explosions on the ground (which in full colour against a grey backdrop does look rather arty farty).
Colour? Who needs stinking colour? :) Enough of this, more serious work is coming up.