I know this has been added to Leadwerks 2.40 but the corona problem doesn't seem to be fixed yet. Retro-fitting cube-maps to 2.31 is an easy task and the river mesh material was updated (we don't use the single height infinite plane as it doesn't work with real-world topography). As water goes it's not fancy, real-time reflection and surface animation for high-speed machines during the polish end-phase. River surface cube-mapping matches the environment lighting and thus provides a simple and economic effect. There's only one river that runs east-west.
Shiny chrome parts and subtle glass reflections should be trivial to add (when I get the alpha component sorted out).
|Reflection base layer|
|Composite reflection and diffuse|
* update 2 *
Tummy flu today. Children do love to bring things home from school. Sitting in bed and working out how to add maps to the moving map display (and by extension the camp mission editor) Josh at Leadwerks was kind to provide insight into how his engines terrain editor created the composite view which was very nice of him.
Didn't take long to implement and have the new TSD class in-game render the loaded map ready to use as an underlay for symbology. It would be nice to switch to sat images or aviation maps but those things need licensing. What I'll do is leave the option for users to add their own maps as layers.
|Theater map, sans objects, symbology and veg atm.|