The most relaxing thing of all has to be making little numbers blink across MFDs. That's the most relaxing thing to program. Don't have to worry about rendering speed, or 3D, you're in this this little retro world of vector lines and character sets, halcyon days of 8bit programming. Quite looking forward to getting back to that.
I saw on a forum that Gunship! is ten years old. I always feel somewhat guilty over my terrible (in every sense) review. Still makes me cringe. It wasn't bad for what it was.
I do hope folks realise that Combat Helo is not going to be a military spec simulator, it's a worry that my idea of the game isn't going to be other peoples idea. As an indie group of only a few people (2 mostly atm) and a timeline of less than a year, to prove that we can make sims fun again doesn't require intense levels of detail. Details you're never going to look at, or are important to entertaining people and making them feel like a super-cool pilot for an hour in the evening. Or share that feeling with others. To prove the point, we're going forwards by going backwards. We will succeed or fail. Either way we tried.