One of the really cool aspects of working on games is when all the little bits of code are assembled and things start to work, objects come to life.
Our game now lets you spawn and board any Apache entity. Once in the cockpit you can spin up the rotors and admire the shadows flicking over your canopy and sun shield. This is an Apache coming to life in our game world. Missing some sound effects though.
Still a lot of work to do. Some of the shots have the Depth of Field (DoF) effect turned on while I was experimenting with focus pulling (looking in and out of the cockpit). This is something the user can turn off and I only added it as I thought the effect in Operation Flashpoint DR when you brought a weapon up was cool. I'm not convinced it works for flight simulation.
Out of the pilots left window you can see the new cold-start generator, this actually works, you can walk up to it and turn it on and off. This was an accidental and easy to add feature as a result of how we're building the camps to be interactive. It will be possible to include crew-chief operations if we wanted to go in that direction.
I'm hoping that one day our helicopter will look as good as this one. The MilViz model.