I kept working on the 3D pitch ladder and I have a version I'm reasonably happy with. But there's something that bugs me about it. It exhibits the same behaviour as it does in Longbow 2, you need to bank at around 45 degrees and slew the view around. Hey, it works.
Work on voice scripting begins this week, more on that in a few days.
Some performance improvements by better management of material options and I'll be paying more attention to hierarchy Groups for improved visibility checking.
Now here are two screenshots for the sake of having something pretty.
And one more as I like it.